Join us for the next entry in our monthly Indie RPG series - a perfect for the month of October, it's a horror RPG!
Never Going Home is a party-focused role-playing game set in horror-haunted trenches during the First World War, using the +One System. The Veil between worlds has been opened by the slaughter from the war; and the monstrous Whispers of beings wholly alien to humanity can now be heard. Some people have listened to the Whispers enough to gain arcane powers and now struggle to maintain control as their minds and bodies begin to change. Others are too far gone, mutated into barely-recognizable versions of their former selves. War consumes the days and monsters stalk the nights.
Not even dreams are safe.
Players manage their characters’ mental and emotional resources with a dwindling hand of cards.